2003
4644 polys. The main character mesh I made for the Electronics Arts (UK) game on the Playstation 2. It was a good step forward over the previous character workflow I'd established on Harry Potter and the Chamber of Secrets. Her eyes had concave surfaces for the iris and pupils, with a semi-transparent layer of polys in front to add shadow tone, reflections and the specular highlights. She had an awesome rig setup by Leon Brazil, but sadly, I don't have any personal backups of the animations that were produced. I also produced all the morph targets for the facial animation and vowel/mouth shapes for dialogue.
Copyright: Electronic Arts Ltd.