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Survivors

2011
These assets were for Vostopia's attempt at a survival/exploration/crafting game which riffed off a 'Day of the Triffids' type scenario. It was too ambitious for our tiny studio and it was gradually whittled down to a pretty bare-bones wave clear game with none of the crafting or base building.

Post block-based terrain, this was the replacement starting area.

Post block-based terrain, this was the replacement starting area.

Terrain and prop concepts before the idea of block based terrain was binned.

Terrain and prop concepts before the idea of block based terrain was binned.

The original concept of the main view in-game. The world was going to be block based, and the idea was that a small group of players would start off in the camp and have to make their out to explore, battle and gather the necessary resources to progress.

The original concept of the main view in-game. The world was going to be block based, and the idea was that a small group of players would start off in the camp and have to make their out to explore, battle and gather the necessary resources to progress.

Scale reference material.

Scale reference material.

Basic plant unit.

Animations by Mads Ringdal.